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Performing a DM against a Half Circular attack is highly dependent on the foot position of your opponent. However, if you're unsure then consult the VFDC Command Lists. A swinging hook punch with the rear hand is most likely half circular, and can only be evaded to the opponent's back.
#Virtua fighter wiki full
For example, most low sweeps travel in a full circular motion, and hence these attacks cannot be evaded. Knowing if an attack is linear, half-circular or full-circular can usually be determined by carefully watching the animation of the attack. back A half-circular attack that can only be evaded to the opponent's back side front A half-circular attack that can only be evaded to the opponent's front side - A full-circular attack that cannot be evaded On the VFDC Command Lists, the possible combinations for the Esc column are:īoth A linear attack that can be evaded to either the opponent's back or front side. Recall that all characters stand with one foot leading the other, so evading toward your opponent's "back" would be in the direction of their leading foot. The Esc(Escape) column indicates which direction with respect to the opponent's position - back or front. To determine whether an attack can be evaded, refer to the VFDC Command Lists.
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The VF system has a consistent rule when it comes to evading attacks: Combos such as > are impossible to do if you don't buffer a CD input.Ī Defensive Move is performed by tapping up or down and then returning to neutral:Įvade into the background Evade into the foreground Another popular example is Akira's Double Palm,, when used as a combo ender. This is critical to the success of some combos that require you to use crouching attacks from a standing position. When it comes to entering commands that require you to be crouching, such as Akira's, you can use a buffered crouch dash command, either forward or backward, in place of the crouch to perform the attack instantly.
#Virtua fighter wiki series
The series can be repeated including to CD backwards repeatedly. To do multiple crouch dashes in a row, it may be simpler to roll the stick between, and instead of returning it to neutral. This has applications in defensive techniques such as Fuzzy Guarding, which will be addressed in its own section. For comparison, it takes 7 frames to crouch just by holding, so a Forward CD is actually 2 frames faster. The Frames to Crouch column indicates how long it takes, after the CD command is entered, to be considered in a crouching state. The commands for Crouch Dashing are as follows:įorward Crouch Dash (5 frames) Backward Crouch Dash (6 frames) All characters can perform a Crouch Dash (CD) in either the forward or back direction with a double down-forward or down-back tap of the Joystick.